Life Could be a Dream took me five months in total to create. I started it as a side project for the first two months, until I began to work on it as an actual assignment from my teachers. I wanted to tell a story that showed how much fun imagination and whimsy can be, and where your daydreams can take you. I imagined the aesthetic’s of Ramona’s room to be slightly cyberpunk, but in an optimistic way. All popular stories of the future seem to be rather dystopian in nature, and I like to do the opposite of that. Ramona can even be seen as a sort of cyborg, but not with death rays or a want to kill all humans. Instead, she works a dull job and has a wild imagination.
Life Could be a Dream
Life Could be a Dream is the biggest animation project I’ve attempted so far. And at just under 3 minutes with 7 rigged characters, it was quite an undertaking.
I did everything myself with the exception of sculpting and rigging the fish and the rabbit. I came up with the concept for the story, story boarded, modeled and textured the set in 3DS Max and Substance Painter respectively. I sculpted every character in Zbrush other than those two mentioned above. And of course, I animated everything myself in Maya.
Sections of the storyboard