Ramona
Ramona was especially fun to make, as she was my first original character design. The model is just over 50k, and ideal for animation. I wanted to push myself with her animations as well, so I left her “face” completely blank. This way, all of her facial expressions would be 2D animated, something I had never seriously attempted before.
The model was sculpted in Zbrush, textured in Substance Painter, rigged, skinned, and animated in Maya.