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 Ramona

Ramona was especially fun to sculpt, as she was my first original character design. The model is just above 50k polys, and is very easy to animate with. While I was making her, I knew I wanted Ramona to be a blend of 2D and 3D media. As her “face” is completely blank, I had to push myself to 2D animate it, something I had never seriously attempted before.

The model was sculpted in Zbrush, textured in Substance Painter, and rigged, skinned, and posed in Maya.

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